# JMath3D # Prisme droit. # Chaque base est un octakaidécagone régulier. v 1 0 0 v 0.939693 -0.34202 0 v 0.766044 -0.642788 0 v 0.5 -0.866025 0 v 0.173648 -0.984808 0 v -0.173648 -0.984808 0 v -0.5 -0.866025 0 v -0.766044 -0.642788 0 v -0.939693 -0.34202 0 v -1 0 0 v -0.939693 0.34202 0 v -0.766044 0.642788 0 v -0.5 0.866025 0 v -0.173648 0.984808 0 v 0.173648 0.984808 0 v 0.5 0.866025 0 v 0.766044 0.642788 0 v 0.939693 0.34202 0 # Sommets de la seconde base v 1 0 2 v 0.939693 -0.34202 2 v 0.766044 -0.642788 2 v 0.5 -0.866025 2 v 0.173648 -0.984808 2 v -0.173648 -0.984808 2 v -0.5 -0.866025 2 v -0.766044 -0.642788 2 v -0.939693 -0.34202 2 v -1 0 2 v -0.939693 0.34202 2 v -0.766044 0.642788 2 v -0.5 0.866025 2 v -0.173648 0.984808 2 v 0.173648 0.984808 2 v 0.5 0.866025 2 v 0.766044 0.642788 2 v 0.939693 0.34202 2 # Bases f 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 f 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21 20 19 # Faces latérales f 1 19 20 2 f 2 20 21 3 f 3 21 22 4 f 4 22 23 5 f 5 23 24 6 f 6 24 25 7 f 7 25 26 8 f 8 26 27 9 f 9 27 28 10 f 10 28 29 11 f 11 29 30 12 f 12 30 31 13 f 13 31 32 14 f 14 32 33 15 f 15 33 34 16 f 16 34 35 17 f 17 35 36 18 f 18 36 19 1 # 36 vertices, 20 faces